Fire emblem engage combat11/8/2023 ![]() ![]() For veterans of the series, the game's Normal mode will probably feel too easy, allowing you to Save at any point in battle and rewind turns an unlimited number of times. If you typically come to Fire Emblem titles primarily for their gameplay components, you should not be disappointed. And based on a character's weapon proficiencies, the number of advanced classes that they'll be able to promote into will also increase.Ĭombat and the Emblem mechanics are what I enjoyed most about Fire Emblem Engage. The weapon proficiency system in Engage works a little bit differently than in previous games, and getting into the specific details might be a little too dry here, but know that by using certain Emblems on your characters, they can gain weapon proficiencies they would not earn otherwise. Using Emblems will also add to a character's proficiency with different types of weapons. Sigurd is useful to have on pretty much any character, for instance, thanks to how he increases movement range. Certain characters are undoubtedly more well-suited to certain Emblems, but sometimes unexpected combos work out better than they may initially seem. Since any character can wield any Emblem Ring, the list of possible Character/Emblem permutations is massive. This is where the real meat of Engage's gameplay lies, and it is what allows Engage to stand out from other Fire Emblem titles. However, these Emblem bonuses can only be used for a handful of turns before needing to recharge, so knowing when to activate the Emblem becomes crucial as well. Ike offers support for tanking skills & axe weapons, Micaiah greatly improves healing capacity, Lyn can shoot down enemies from a distance, Celica offers many bonuses useful for magic-casting characters, and so on. Other Emblems offer their own unique weapons and abilities to the character that wields them. ![]() If you give Alear - Engage's main character - the Emblem Ring for Marth, Alear will gain access to the Rapier weapon, Lodestar Rush ability, as well as various passive skills that raise evasion. Housed in a ring, these Emblem characters offer new abilities, skills, and weapons to the characters that wear them. Twelve main characters from previous Fire Emblem titles all make an appearance in Engage, not really as playable characters, but as "Emblems". ![]() If you've paid attention to pre-release marketing at all, you've seen this already. This time around, Fire Emblem Engage's defining component is the Emblem system. Support Conversations became vogue in the GBA era, the 3DS era focused on offspring and character heritage, while Three Houses added a school/calendar system to the usual tactical mix, etc. While different Fire Emblem games may excel in different facets with their own mechanical twists, they generally all have the same core tactical gameplay stylings, with some entries offering their own unique take on the formula. Fire Emblem Engage, the newest entry, frames itself as a sort of celebratory title, including callbacks to nearly every title in the series. A mix of great art, good tactics, and a serviceable enough cast & story were enough to hook me, so I'm glad to see the series twenty years later become one of Nintendo's mainstay franchises. I had played a lot of RPGs, but not a lot of tactical games at the time. I bought Fire Emblem on a whim, not really sure what to think going into it. ![]()
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